The Fantasy Cliché Meter: the Bad Guys

This test shares characteristics with Mary Sue litmus tests found scattered across the Intraweb, but it measures not Sueish qualities, so there are no sections dealing with elements of self-insertion/wish-fulfillment. The focus is on how overdone your character is. Some of the choices subtract from your total score.

Note that the test is not the be-all, end-all measure of quality or lack thereof. Good authors can pull off very nearly anything; a character may score over a hundred and still be interesting to read about (though highly unlikely). Likewise, a character may score negative and yet be completely dull. Nothing is definite. All this test does is a reminder to keep your character's traits/origins/plot involvement in mind.

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Character's Name(s)
  • Is a dangerous or mystical sounding noun (Shade, Darken, Fury, etc), or otherwise has a dark/dangerous meaning:
  • Is a name attributed to/given due to the character's deeds or personality:
  • Is accompanied by a title along the line of the Terrible, the Brutal, etc:
  • Has "Dark Lord" as title:
  • Has "Death" as part of title/name (Deathbringer, Angel of Death, etc):
  • Is one of many; the character has got several names:
The Character's Origins and Racial Traits
  • Is a god:
  • Is an ancient evil recently awakened:
  • Belongs to an evil race: Is a dark elf/Unseelie/Svart alfar/Dokk Alfar (yes, any variation of it):
  • Is immortal: Who has seen everything: empires rising and falling, historical turning points:
  • Is a vampire:
  • Is a werewolf:
  • Has fallen from grace (fallen angel, fallen paladin):
  • Is a betrayer of his/her country/family/race:
  • Is a betrayer of the protagonist's wise old mentor:
  • Has been banished from his country/world/order:
  • Is extraordinarily, almost impossibly, powerful for a member of his/her race/profession:
  • Has had a hard/abusive childhood:
    • The trauma of which has caused him/her to be evil:
    • Is an orphan:
    • Was abused sexually:
    • Grew up in the streets:
    • Grew up a slave:
Powers, Talents, Stronghold
  • Possesses the following abilities:
    • Necromancy:
    • Conjuration:
    • Teleportation:
    • Mind-reading:
    • Alchemy:
    • Swordfighting:
    • Spirit communication:
    • Divine communication:
    • Demonic communication:
    • Invulnerability:
    • Draining the life-force of other beings:
    • Cause fear:
    • Illusion/glamour:
    • Shapeshifting:
    • An ability opposite to the protagonist's:
    • Elemental magic:
    • Exceptional intelligence (particularly in politics/figuring out people's psychology):
    • Telepathy:
    • Voodoo/curses:
  • The stronghold/base of operation is:
    • A dark, imposing keep:
    • In an uninhabitable/harsh environment (volcano, sea floor, permafrost area):
    • Is guarded by powerful monsters (dragon, griffon, etc) or magic:
    • Is described as impenetrable:
  • At any point, sends out or turns into a "dark twin" of the protagonist in a duel/mental challenge:
Relationships
  • Is related to a character on the "good" side:
    • Is the father/mother: Due to villain raping the other parent:
    • Is the son/daughter:
    • Is the ex-lover:
    • Is the ex-friend:
    • Is the sibling:
    • This relation induces angst in good character(s):
    • This relation causes no angst to any party involved:
  • Turned evil out of jealousy for/being overshadowed by the protagonist:
  • Lusts after the protagonist, the protagonist's lover, or relatives:
    • Because the lust object resembles a past, much-mourned lover:
    • But is said, and portrayed, as incapable of understanding "true" love (give and take, sacrifice for your loved one, "beauty is skin deep"):
  • Is the one with whom the protagonist is forced into an arranged marriage:
  • Develops obsessive rivalry with the protagonist:
    • To prove him/herself worthier in the eyes of mentor/society/friends/family/self:
    • To prove him/herself worthier in the eyes of prospective romantic interest:
    • Never manages to defeat the protagonist in any way, shape, or form:
    • Has outwitted/outfought/outdone the protagonist:
    • Bullies the protagonist for his/her superior skill/intelligence/beauty/etc:
    • Has no apparent life outside of this rivalry:
    • Shares the protagonist's gender:
  • Has done something for which the hero(es) want(s) revenge:
    • Killed the hero's family members or ancestor:
    • Destroyed the hero's whole village/country:
    • Won the heart of a person in whom the protagonist was/is romantically interested/involved (doesn't count if it was done by magic/manipulation):
  • Seduces protagonist:
    • With promises of power, ruling the world together, and otherwise offering up the protagonist's dearest desires:
    • While the protagonist's True Love (or equivalent) watches, unbeknownst to the protagonist:
    • Succeeds: And maintains hold over protagonist, able to manipulate him/her for the duration of the story:
    • Fails:
      • Because the protagonist already has a One True Love:
      • Because the protagonist suddenly "senses" that his/her True Love is in the room:
  • Is reformed:
    • Via the power of love, compassion, or other similar virtues:
    • Via being defeated in combat of any sort:
    • Joins up with the hero(es):
  • Minions:
    • Are orcs, goblins, ogres, trolls or any other derivations (call them what you like, but you know where you derived them from - be honest):
    • Are undead: Who can cause supernatural madness/terror by their presence alone:
    • Are intellectually challenged (uses brute force and nothing but, gullible, easily fooled by stupid tricks like throwing a pebble in a different direction):
    • Are sent out by progressively greater strength (low-ranking orcish idiots at the beginning of hero's journey, fire-breathing dinosaurs toward the end):
Personality Traits and Plot
  • Did, has done, or will do the following:
    • Hold a public execution:
    • Randomly slaughter own minions and feeds them to monsters/volcanoes/machines of doom:
    • Torture prisoners:
    • Rape:
    • Molest the protagonist, the protagonist's lover, friends, or relatives:
    • Punish own minions harshly for failures, especially when circumstances are beyond said minions' control:
    • Raze random villages to the ground:
    • Commit genocide:
    • Ravages nature (burn down forest, cut down trees, turn beautiful elven woods into wastelands...):
    • Kill the protagonist: Permanently:
    • Achieve his/her ultimate goal(s):
    • Win in the overall story:
    • Run hideous experiments on living beings (including, but not limited to, genetically/magically altering them):
      • Said beings are lovely, endangered animals (non-magical):
      • Said beings are members of a fading or pure race (elf, unicorn, etc):
      • Said beings are turned into hideous monsters: And lose their memory, personality, or entire minds:
    • Flaws and Achilles' heel:
      • Vulnerability to a magical artifact:
        • The magical artifact can be used only by the protagonist or someone on the "good" side:
        • The magical artifact is scattered in several pieces across the land:
        • The magical artifact is in the character's possession, guarded in some fortress or another:
        • The magical artifact holds the character's power (why would you put a massive portion of your power into a piece of rock anyway?):
      • Flies into a rage easily:
      • Impatience:
      • Insanity:
      • Suffers from megalomania or arrogance: Which becomes his/her downfall:
      • Vulnerability (innate, magical) to a virtuous quality (love, innocence, blah blah):
      • A powerful minion betrays him/her at a crucial juncture (e.g. pet dragon sides with hero):
      • Underestimation of such qualities as love, self-sacrifice, and loyalty:
    • Frequently uses the words "fool", "foolish", "weak", "pathetic" or "weakling":
    • Taunts "good" characters while committing an evil deed:
    • Loudly details own plans while holding good character(s) at own mercy:
    • Leaves escape routes (man-sized ventilation tunnels, for instance) for heroes:
    • Appearance/fashion sense/habits:
      • Wears hooded cloaks:
      • Wears cloaks or capes:
      • Wears leather:
      • Wears black:
      • Cackles:
      • Hisses:
      • Is "darkly" or "coldly" beautiful or handsome:
      • Is unimaginably hideous:
      • Has "dark glittering eyes" or "blood-red eyes" (or any shade of red):
      • Has "cold/icy/frosty" eyes:
      • Has "burning eyes" (literally or figuratively):
      • Has eyes with vertical slit pupils:
    • Motivation(s):
      • Wants to conquer the world/continent/country:
      • Wants to achieve immortality:
      • Has none; is irredeemably/innately evil or embodies evilness itself:
      • Believes what he does is for the greater good:
      • Acts out of academic interest:
      • Acts out of greed:
      • Acts out of lust for power:
      • Is trying to achieve/regain godhood:
      • Is not interested in power:
      • Is not interested in wealth and treasure:
    • If an assassin/mercenary/bounty hunter:
      • Is "emotionless":
      • Carries a seemingly endless supply of knives:
      • Kills for "thrill of the hunt":
    • If a mage/priest of any sort:
      • Gains power from making a bargain with the demonic/evil beings:
      • Otherwise employs black/forbidden sorcery:
      • Wears robes:
      • Carries a staff or a dagger:
    Your total is:

    Score range
    0-15: An original, fresh character – no worries here.
    16-25: Character possesses quite a few clichéd qualities, but if you know what you are doing, then you should be fine.
    26-40: Borderline case, can go either way.
    41-55: Can work if you are really good, and have enough twists and turns to pull it off. Otherwise, start reconsidering.
    56+: Look, forget it. Please stop making my beloved genre look any more idiotic than it already does. What, do you think writing fantasy is a “Let’s see how hackneyed and trite I can make this…” contest?

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